Last Update of 2013
I took a break from this project because of classes. During my break, I’ve been getting back into the swing of things. Lately I’ve been working on the enemy placement. Instead of placing things with a trigger that the player has to get close to, I’m trying to work things out via a timer. So far it seems a lot smoother. I’ve been told that I need to vary the enemy encounters. In the first level, there were only 2 types of enemies. In most games, I notice that they throw 3 enemy types to you at a time. In some of my favorite games, they also introduce at least 6 enemies per level. In 2014 I need to come up with some new enemy types because I only have 6 in the whole game. I originally thought that it was better to introduce enemies slowly. This proved to be a bit boring. The good news is I have a ton of design ideas sketched out. The bad news, now I need to model and code the new baddies.
Latest Demo here:
I also decided I need to step up my marketing efforts. I’ve finally figured out how to do those snazzy animated GIFs that everyone keeps posting. I’m hoping that showing more pictures will help catch people’s eye. Here’s my first attempt. Huzzah it appears to be working!